Text Games
Interactive fiction, structured text observations, menu actions, and token-level decisions.
FAC 2026
NeurIPS 2026 Competition Track
One agent. A thousand games.
Train a single model and harness to play across text games, web games, and emulated games. The competition runs on Kaggle; this site is the landing page for rules, resources, and updates.
Participants submit one self-contained agent: a model up to 40B parameters plus a harness. The public crawl gives teams a broad training set; the held-out private crawl determines the primary ranking.
Scores are normalized per game, averaged within each runtime category, then averaged across categories with equal weight.
Interactive fiction, structured text observations, menu actions, and token-level decisions.
Browser games rendered through JS and HTML5, controlled with mouse and keyboard actions.
Console and handheld titles with video-frame observations and emulator button inputs.
Kaggle Hosted
Registration, containers, submissions, and live competition operations will run through Kaggle. Official competition links and materials will be posted here as they become available.
Preview
The crawl spans action, platformer, puzzle, RPG, simulation, strategy, adventure, racing, and survival games across multiple runtimes.
Rules Snapshot
Open to everyone, with no team-size or affiliation restrictions.
Submissions must use one model with at most 40B parameters.
External resources required at inference time must ship inside the container.
Commercial or proprietary model API calls are prohibited during evaluation.
Training on, identifying, or reporting private-crawl games is prohibited.
Participants may submit up to three times per day.
Kaggle-compatible containers, unified observation and action interfaces, and public-crawl environments.
Continual Harness extended across the public crawl, with an open-source student baseline planned for launch.
Tutorials, FAQs, introductory webinars, Discord support, and GitHub Issues for reproducible bug reports.
The challenge is organized by researchers across agent learning, game AI, multimodal evaluation, and competition infrastructure.
Princeton University
Carnegie Mellon University
UT Austin
Princeton University
Princeton University
MIT CSAIL
Carnegie Mellon University
NYU / Johns Hopkins
Princeton University
Google DeepMind
UT Austin / NVIDIA Research
Princeton University